Matte sleeves are our popular line of textured Dragon Shield with superior handling. A perfect mix of durability and shuffle-ability. The Professor's #1 pick for card sleeves. The sturdy cardboard box fits 75+ single sleeved cards or 65+ double sleeved cards.Every box has a label at the top of the box for personalization. Great sleeves for TCGs like MTG, Pokemon, Flesh & Blood and Digimon!
Powerful Pokémon ex are ready to charge onto the battlefield in the new Pokémon TCG: ex Battle Decks! Each 60-card deck is led by an exceptional Pokémon ex and includes everything you need to play right away. Let the battle begin! In each ex Battle Deck, you’ll find: 1 ready-to-play 60-card deck 3 reference cards 1 rules booklet Single-player playmat Damage counters 1 large metallic coin 1 deck box 1 strategy sheet 1 code card to play this deck online
Mind exercise puzzles inspired by the greatest thinkers in history. Can you take them apart and reconnect them? Calling all creative thinkers and puzzle enthusiasts! Can you use your creativity and finger dexterity to separate and reassemble these puzzles? Inspired by the greatest thinkers in history.
The set art features a Dark Type Tera Charizard, and will be the first time we have seen type shifted Pokemon since Delta Species cards! The set contains 108 main cards plus secret rares, and booster boxes will contain 30 packs.
Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the Cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe. Kutná Hora: The City of Silver is a historical city-building Eurogame for 2-4 players that features a real-life supply and demand experience in which every action you take has an impact on the game's dynamic economic systems. In each round, players take turns selecting actions from a hand of double-sided cards to engage strategic plans like mining, purchasing plots of land on which to build, gaining permits, raising buildings for their affiliated guilds, gaining profit from their production, and of course working towards the construction of Saint Barbara's Cathedral. The asymmetrical nature of each player's available guilds makes for highly interactive rounds in which each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board. Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city's growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.
Recipes for Disaster introduces entirely new ways to play Exploding Kittens. It includes a curated deck of 121 of our favorite cards from Exploding Kittens and all of its expansions plus a new rendition of the beloved Cone of Shame. Use the deck to assemble the 13 included Recipe Booklets and unlock new game modes like a version of the game with ONLY Imploding Kittens or a quick 2-minute lightning game. The box also includes 5 blank Recipe Booklets so you can design your own gameplay experience.
APEX 3 TKL - kompaktne ja IP32 veekindel klaviatuur, mis sobib suurepäraselt mängimiseks. • Dünaamiline RGB valgustus. • Vastupidavad lülitid (kuni 20 miljonit vajutust). • Eraldi multimeedia nupud mugavaks heli reguleerimiseks. • IP32 veekindel klaviatuur.
An ideal introduction to the world of Dungeons & Dragons, offering players and Dungeon Masters a turnkey onboarding experience. This complete game experience contains everything you need to leap into adventure, including an adventure book with everything the Dungeon Master needs to get started; a rulebook for playing characters of levels 1–3; 5 ready-to-play characters, each with a character sheet; and 6 game dice. Discover the secrets of Stormwreck Isle in this quest designed for brand new players and Dungeon Masters.
Contents: 14 Magic cards + 1 additional play object in every Draft Booster Full of out-of-this-world mechanics and infinite laughs Experience the most illustrious galactotainment in the Multiverse at Myra the Magnificent's Intergalactic Astrotorium of Fun Just draft, add lands, and play
The Dominaria Remastered Draft Booster Display contains 36 Dominaria Remastered Draft Boosters. Each Draft Booster contains 15 cards and 1 token/ad card, including 1 card of rarity Rare or higher and 2–4 Uncommon, 9–11 Common, and 1 Retro Land cards. Traditional Foil of any rarity replaces a Common in 33% of boosters. Every pack contains 1 Retro card of any rarity in addition to the Retro Land (Retro Rare or higher replaces a non-Retro Rare or higher in 25% of boosters). Traditional Foil Retro Frame Mythic in
Each Draft Booster contains 15 cards and 1 token/ad card, including 1 card of rarity Rare or higher and 2–4 Uncommon, 9–11 Common, and 1 Retro Land cards. Traditional Foil of any rarity replaces a Common in 33% of boosters. Every pack contains 1 Retro card of any rarity in addition to the Retro Land (Retro Rare or higher replaces a non-Retro Rare or higher in 25% of boosters). Traditional Foil Retro Frame Mythic in
A cooperative game for 1–5 players based on the New York Times best-selling adventures of Drizzt Do’Urden. The adventures of Drizzt Do’Urden, as told in the New York Times best-selling Forgotten Realms novels by R.A. Salvatore, come to life in this thrilling board game. Take on the role of the legendary drow ranger or one of his famous adventuring companions, battle fearsome foes, and win treasure and glory. Designed for 1–5 players, this board game features multiple scenarios, challenging quests, and cooperative game play. The contents of this game can also be combined with other D&D Adventure System Cooperative Play board games, including Castle Ravenloft and Wrath of Ashardalon, to create an even more exciting experience.
These 72 thick metal lira coins, originally designed and used in Tuscany Prima, fit into any Euro game. There are 36 copper-colored 1-lira coins, 24 silver-colored 2-lira coins, and 12 gold-colored 5-lira coins.
Blue Yeti mikrofon toob helistuudio otse Sinu töölauale. Tegemist on oma klassi ühe parima USB mikrofoniga, millel on suurepärane helikvaliteet ning klassikaliselt ilus välimus, mis lisab Sinu videopildile professionaalsust. Mikrofon sobib hästi vokaalide salvestamiseks, podcastide lindistamiseks, Twitch striimingute ja YouTube videote tegemiseks ning paljuks muukski. Mikrofon ühildub PC ja Mac operatsioonisüsteemidega.
BANG! The Dice Game – Old Saloon consists of five modules that can be used individually or in any combination with BANG! The Dice Game. The expansion features lethal new characters, extra roles, new tokens, and two Saloon dice: the Loudmouth and the Coward. This is an expansion. A copy of BANG! The Dice Game the board game is required to play.
Travel size - Conveniently packaged classic game so that the pieces don't get lost during travel FUN FOR YOUNG AND OLD - Encourage tactical or strategic understanding or keep fit with your favorite game GIFT IDEA - This classic board game is perfect for beginners and experienced players. Convenient when traveling as it is resealable Content and dimensions — There are 30 different colored magnetic game pieces in the game, as well as 3 dice. Everything is in a wooden box measuring 16 x 16 cm Versatile games - The brand Noris develops fun games for the whole family. Age-appropriate skills are promoted
The Return of Tiamat The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat's immortal tyranny? Two Adventures. One Epic Campaign. Tyranny of Dragons tells an epic story spanning two adventures—Hoard of the Dragon Queen and The Rise of Tiamat. This book collects both parts of that tale together in one volume. While the adventures are still separate sections, this book contains a revised, campaign-spanning overview, combined appendices, and includes a concept art gallery. The campaign has also been rebalanced to be easier for new Dungeon Masters to run and to provide a better play experience. Whether this is your first time testing your mettle against the Cult of the Dragon or you’re prepared to take on Tiamat once more, Tyranny of Dragons promises a challenge like no other. Welcome to the World of Dungeons & Dragons In the Dungeons & Dragons roleplaying game, you and your friends coauthor your own legend. One player, the Dungeon Master, serves as narrator—describing a world full of wondrous places to explore and challenges to overcome. The other players create characters and immerse themselves in that world, making choices and rolling dice to see what happens. Silly moments spawn inside jokes; epic battles leave treasured memories; and where you go next is entirely up to you. What is an Adventure Book? This book presents Dungeon Master’s with the raw materials of a story to immerse their players in. It includes backstory to set the stage and chapter-by-chapter events and resources for progressing that story toward an epic conclusion—with maps and locations for adventurers to explore, people and creatures for them to interact with, and thrilling premade encounters. No two adventures will play out the same. Players will develop their own ideas for how to handle these situations, which can take the adventure in unexpected directions. But it's those moments that make some of the best stories.
Vengeance: Roll & Fight can be played solo or competitively with up to 4 players with Episode 1 (or up to 8 players with Episode 2). Each episode comes with 4 different heroes and meeples, a unique set of items and abilities, all unlocked bosses, 4 double-sided dens, 4 markers and 4 character sheets. You have killed the boss who wronged you in Vengeance, but there are plenty of bad guys left in your city. Hone your fighting skills, find out where the gangs are hiding and strike down your vengeance upon them in real-time action-packed fight sequences! Upgrade yourself into a relentless, combo-bursting killing machine in the preparation phase. Roll and reroll your hand of dice to form sequences to trigger your abilities before others in the fighting phase. Activate your abilities by spending assigned dice and plough through the den killing baddies without mercy. Earn points by killing Bosses, clearing out dens and scoring additional objectives!
GIPF is a strategic game for two players based on a classic concept: In turns, players introduce one piece into play until achieving four-in a-row. Players then remove their row and capture any of their opponent's pieces which extend that row. This principle of capturing pieces creates completely changed situations on the board. The purpose is to form successive rows of at least four pieces, until the opponent has no piece left to bring into play. GIPF is not only the name of a game, but of a project as well. This project concerns a group of games and extra pieces that will follow step by step. Each game of the project will be playable either separately, or, by means of extra pieces, in combination with GIPF. It concerns a system that makes winning or losing GIPF-related games a strategic factor of the game GIPF itself.
It is the year 2400 and you are Kalia Lavel. You once dreamed of fighting crime as a highly trained cyber-agent, but it quickly became obvious that the corp you worked for only cared about their bottom line. So you quit and left the privileges of the elite BelCor forces behind. Now, without your badge and stripped of your cyber-implants, you need to solve crimes all on your own. Chronicles of Crime: 2400 is a standalone game for 1 to 4 players, presenting a new world where androids, indistinguishable from humans, roam the streets of Paris and cybernetic implants have become a habit in everyday life. Throughout each case, players will have the opportunity to upgrade Kalia with cybernetic implants. Navigating cyberspace and the virtual world will challenge players who will be confronted with avatars and the difficulties of an electronic landscape. Do you have what it takes to solve the crimes of the future?
Welcome back to the palace of Sintra! King Manuel I has commissioned the best garden designers of Portugal to construct the most extraordinary garden for his wife, Queen Maria of Aragon. In Azul: Queen's Garden, players are tasked with arranging a magnificent garden for the King's lovely wife by arranging beautiful plants, trees, and ornamental features. Using an innovative drafting mechanism, the signature of the Azul series, players must carefully select colorful tiles to decorate their garden. Only the most incredible garden designers will flourish and win the Queen's blessing.
Find out what your friends really think about you in this hilarious and brutal voting game! Each turn one of the players is the Dictator and reads a question card out loud. They then silently vote for one of the other players who they feel fits the question best. All other players then vote for who they think the Dictator choose, if they are correct they earn a point.
You are swashbucklers and soldiers on the high seas. Each round, you’ll roll and place dice to take the unique actions of your faction. As you control regions and deliver cargo, you’ll gain Fame. The player with the most Fame wins! One player is the Bluefin Squadron, a company of sharks and their toothy friends, who keep order with shot and sword. Another player is the Mollusk Union, an alliance of undersea creatures and their comrades, who fight to reclaim their ancestral home. With more people, some players are Smugglers, maverick captains who run blockades to deliver cargo to those with the most need—or coin.
Defend Your Mountain Home! Fall of the Mountain King is a standalone prequel to the award winning In the Hall of The Mountain King. Build your ancestry to drive your actions in the caverns, win the loyalty of the clan Champions, and strive to be trolldom's greatest defender against the gnomish onslaught. The gnome attack was sudden and relentless. They swarmed our tunnels, defiling our mountain home and driving us from our ancestral caverns. Trolls from every clan rushed to the heart of the mountain to defend our Great Halls. We've lost track of how long we've been beating back the endless waves of invaders. Soon, it will be time for a final stand. Will we rise up like champions, or be driven out to the wilderness to fight for survival? Sharpen your blades, brothers and sisters! Raise your hammers! If we trolls must fall, we'll fall fighting like kings!
Arkham Horror Third Edition is a cooperative board game. Players take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality. When starting a game of Arkham Horror Third Edition, you have choices to make as to how you will meet your doom, selecting a scenario and choosing an investigator to embody, all of which have a distinct identity. Players of Arkham Horror: The Card Game and Mansions of Madness will already be familiar with these investigators, as they are some of the most prolific heroes of the Arkham Horror Files! In the action phase, the investigators fight against the dark power of myths. During this phase, each researcher can perform two different actions: move, gather resources, focus, ward, attack, evade, research, trade. The Monster Phase sees the nightmares on the board lurch to life, closing in and attacking investigators. Each investigator has a damage and horror threshold, and attacks from the enemies that you face gnaw at your health and sanity. When health or sanity reaches zero, the investigator is defeated, succumbing to their injuries or utter madness. The Encounter Phase sees the next chapter of your adventure revealed as you draw encounter cards based on your current location. Each neighbourhood features its own deck of encounter cards, and in addition to those cards, every scenario adds its own unique events to these decks, granting even more variety to each scenario.
This is not World War II. Progress during "The War to End All Wars" was measured by yards, not miles. The Italians were on the side of the Allies, while Turkey – then at the center of the Ottoman Empire – was one of the members of what was known as the Central Powers. Imperial Germany and the Austro-Hungarian Empire were the two other main Central Powers. The major Allies, sometimes referred to as the Entente, consisted of the British Empire, France, Italy, the United States, and Imperial Russia. The alliance included other historical members, but they more or less fell under the command and control of one of these great powers. In fact, had General Pershing not insisted that its integrity be maintained, even the American army would have found itself as simply being replacements for French and British. Axis & Allies: WWI 1914 puts players in charge of one of the major powers, each with its own infantry sculpt; other sculpts represent the artillery, tanks, aircraft, and naval line-up of either the Allies or the Central Powers. As designer Larry Harris notes, "While playing this game, you will quickly realize that this is not World War II. There are no massive sweeps across continents with blitzing armored divisions and aircraft. Instead, there are a series of determined offensives resisted by equally determined armies dedicated to holding the line. You will find that your depleting resources of men and artillery must be deployed with great thought and efficiency. You will be fighting pretty much the way man has been fighting with each other for thousands of years – only this time the ability to kill your enemy, and for him to kill you, has become intolerably efficient." Despite what the back of the box says about the playing time (1-3 hours) the Avalon Hill website correctly states 8 playing hours for this game!
Diverse factions, each with unique characteristics, populate this world of varying terrain. Here, you compete to construct buildings and merge them into grand cities. Age of Innovation allows you to create new combinations of Factions, Homelands, and Abilities so that each game plays out in different ways. You control one of these factions and will terraform the world’s terrain into that of your homeland. Then you will be able to construct your buildings, giving you benefits to propel your faction forward. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica universe! Upgrade your buildings to gain valuable resources such as Tools, Scholars, Money, and Power. Build schools to advance in different sciences, and collect books, which you can use to create innovations. Build your palace to gain a powerful new ability, or build workshops, guilds, and universities to complete your culture. With 7 double-layered planning displays, 12 factions, 17 palace abilities, 18 innovations, and other variable game components, you’ll be able to create an almost inexhaustible number of game combinations. Couple that with the large number of high-quality wooden parts, and you have all you need for an enduring and exciting gaming experience! From the team behind the award-winning Terra Mystica, Age of Innovation is a standalone game in the Terra Mystica universe, expanding the gameplay of its predecessor.
In Bed, Wed, Dead: A Game of Dirty Decisions, a roll of the dice gives you three names, then the rest is up to you! Will you choose to wed Maid Marian and murder Morgana? How about one night with Jimmy Fallon vs. a lifetime with Jimmy Kimmel? There are no easy choices — only easy laughs as your friends watch you struggle while wagering on what you'll decide. Featuring three hundred cards in different categories with more than three thousand names PLUS blank cards for you to make the game your own, Bed, Wed, Dead will have your rolling with raucous laughter.
Stupidly simple. Use the cards to make jokes. Buy this one first. Then shuffle in your favorite expansion packs. 600 cards. The most we've ever crammed into one box.
Marine Worlds introduces sea animals into your zoo! To accommodate them, you need to build aquariums, a new kind of special enclosure. A new University allows you guaranteed access to 1 animal icon of your choice. For the 5 original action cards, there are now 4 alternate versions, each with small bonuses! Replace 2 of your action cards with alternate versions at the start of the game to give yourself a familiar, yet different game. Marine Worlds includes new Zoo cards, Final Scoring cards, and Bonus tiles to mix with those from the base game. New wooden components for the Appeal, Conservation, and Reputation tracks and a set of wooden animals to use for supporting conservation projects makes your game of Ark Nova come to life! Enhance your experience of Ark Nova with Marine Worlds! Ark Nova is required to play this expansion.
Avalon Big Box Edition is a very special release for fans of The Resistance: Avalon! This is a game of hidden loyalty. Players are either Good Loyal Servants of Arthur fighting for goodness and honor, or they are aligned with the Evil ways of Mordred. Players vote to choose who will go on which Quest, but how can they know who to trust? If Evil sabotages three Quests, or if they assassinate Merlin at the end of the game, Arthur’s kingdom will fall. Avalon Big Box is a remastered edition of the classic social deduction game The Resistance: Avalon with a huge amount of additional content added for near limitless gameplay options. Included are 23 distinct characters and numerous optional modules, including Lancelots, Excalibur, Plot Cards, Sorcerers, and Rogues, released as Avalon and The Resistance expansions. Also included are new roles and modules such as the Messengers, Lunatic, Brute, Revealer, Cleric, Trickster, and Deceiver.
There are many lesser gods and other divine beings in Egypt’s pantheon. When the war for humanity’s devotion broke out, these lesser beings sought allies among their far-stronger divine brethren. Now, they offer their services to the one they hope will be the last god standing when Egypt becomes monotheistic. The Guardians expansion for Ankh gives players five unique guardians they can use to expand their games. Each one has its own unique powers that players would certainly want to wield and not have wielded against them. Ammit, Am-heh, Pazuzu, Shezmu, and Mafdet are all willing to put their strength behind whomever will be able to survive the war that ends with only one god still standing.
Design a modern zoo and run a successful park to support conservation projects In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. At the heart of Ark Nova are 255 cards featuring animals, specialists, unique enclosures, and conservation projects, each with a particular ability. Use them to increase the appeal and scientific reputation of your zoo and to collect conservation points. Each player has a set of action cards, which you will use and upgrade to carry out your plans. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards are: BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions. ANIMALS: Allows you to accommodate animals in your zoo CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards). ASSOCIATION: Allows your association workers to carry out different tasks. SPONSORS: Allows you to play a sponsor card in your zoo or to raise money. With a lot of love for the theme, game designer Mathias Wigge has created an interestingly interwoven game. With high replayability and rich components, Ark Nova provides a remarkable gaming experience that will bring the game to the table again and again.
Black Stories on suhtlemismäng, mida saab mängida kõikjal ja lõpmatu arvu inimestega. See sobib nii teismelistele kui täiskasvanutele ning sobib igaks peoks ja pikemaks autosõiduks. Me kõik võidame või kaotame koos! Üks mängijatest on moderaator, kes vastab teiste mängijate küsimustele loo kohta. Kõik teised esitavad küsimusi, millele saab vastata vaid “Jah” või “Ei”. Eesmärk on taastada terve lugu. Kõik võidavad, kui mängijad suudavad ümber jutustada loo moderaatorile!
Black Stories on suhtlemismäng, mida saab mängida kõikjal ja lõpmatu arvu inimestega.See sobib nii teismelistele kui täiskasvanutele ning sobib igaks peoks ja pikemaks autosõiduks. Miks kadus mees kahe meetri pikkusel rajal ja suri?Funny Death väljaanne toob teieni juuksekarvu püsti tõusma panevad lood, mis on tegelikult juhtunud. Kas rumalusest põhjustatud õnnetus, hooletult läbi viidud trikk või haledalt ebaõnnestunud julgustükk – need on lood, mille elu ise salvestas. Kananahk ja uskumatu hämmeldus on garanteeritud!
Black Stories on suhtlemismäng, mida saab mängida kõikjal ja lõpmatu arvu inimestega. See on sarja esimene mäng, mis on mõeldud noorematele. Üks mängija loeb ette mõistatuse ning lahenduse jätab vaid enda teada. Teised mängijad küsivad temalt kas-küsimusi. Lahendust teadev mängija vastab küsimustele "jah" või "ei". Kui küsimuse vastus ei ole teada/oluline, siis vastab "pole oluline". Nii jõutakse küsimusi küsides mõistatusliku loo lahenduseni.
Like the Infinity Stones, these six packs are better together! Six of our geekiest themed packs. To seamlessly mix into your game. Eat up, nerds! Comes with the Fantasy Pack, Geek Pack, Sci-Fi Pack, World Wide Web Pack, A.I. Pack, and Human Pack. Plus ten all-new, exclusive cards. Buy this bundle and rule the galaxy.
300 cool new cards. To seamlessly mix into your game. Requires the main game. Pairs nicely with the Red Box and Green Box. Simply the best expansion. Our finest work yet.
30 new cards. About munchies and all-consuming paranoia. Shuffle these into your main game. Because it's 4:20 somewhere. Pairs nicely with the Food Pack. Wanna get Taco Bell?
30 absurd cards. Written by an A.I. we trained on our brainstorming documents. Contains no black cards. Because we couldn't teach the A.I. to write them. Human vs. Machine. Pairs nicely with the Human Pack, which was written by our human writers.
30 cards from a galaxy far, far away. To shuffle into your set of Cards Against Humanity. Co-written with famous authors. Including Pat Rothfuss. Buy these cards, you must! All profits donated to Worldbuilders.
32 action-packed cards. About doing terrible things to wizards. Shuffle these into your main game. And transport yourself to another realm. Co-written by incredible fantasy authors. Like Pat Rothfuss, Neil Gaiman, Elizabeth Bear, and Wesley Chu.
30 fabulous cards. To sprinkle into your main game. From an elite squad of writers. Made up of lesbians, bisexuals, gays, trans people, allies, and unicorns. Glitter not included. Sorry to break your heart!